
Building on Year One success to scale & expand.
A creator-led media brand designed to let fans move from the sidelines to the center of the action.
To create a "movement" in golf media where creators own and monetise beyond social channel limits.
Built by creators, powered by fans, made for scale - a brand that grows with its community.
Traditional golf is often offline, club-centric, and poorly data-connected. Major brands like BMW and Audi dominate high-end tournaments, leaving everyday golfers underserved and creators without a meaningful platform.
CGC fills this gap by leveraging massive trusted distribution via creators. Connecting brands directly to an engaged, data-rich audience of everyday golfers at scale.
A local, self-organised knockout match play tournament leading to Regionals and ultimately a Grand Final - with life-changing prizes and a dedicated web app and handicap system ensuring competitive play for golfers of any skill level.
The format culminates in an all-expenses-paid trip to Vilamoura, Portugal and a shot at the $1 Million Dollar Putt - creating genuine aspiration at every stage of the journey.
Successfully onboarded in the inaugural season with zero prior event content to showcase.
Estimated gross profit delivered in the inaugural season. A strong commercial foundation.
Year 1 performance against ambitious targets set before launch
The Goal for Y2
Estimated EBITDA in Y2
Retain existing players and grow in our current markets
Reach a broader audience of golfers not on social media channels.
Grow the tournament from 4,350 teams in Y1 to 7,000 in Y2.
All tournament-related revenue incl. sponsorship less VAT/sales tax)
We know that our Year 1 channels delivered thousands of tickets with significant headwinds (unproven concept, lack of prior-year marketing material, unclear tournament format and details (lack of clarity on geographic inclusion, rules, venues and prizes for much of the marketing window). While experimenting with new channels and regions is a small part of the Y2 plan, the prudent approach is to leverage existing channels to deliver the bulk of teams. We have 50k leads and 11k Y1 players of whom the majority have indicated they want to play again. We still have access to creator channels and we know we can successfully activate paid ads.
To get these channels to more than double from Year 1, we need to focus on doing the basics better: nail down tournament format details earlier, clarify rules and address pain points, optimise and A/B test the website, localise content and currencies, ensure the offer is compelling and much more adapted to audience segments, lock down attractive venues and prizes much earlier, identify partners and lean on them for content and distribution, etc.)
We will explore new channels and markets as well, but recognise that these are unproven, and therefore cannot expect them to contribute significantly to sales. We should make efforts to expand more strategic partnerships with brands, sponsors and clubs with the aim to using them both to strengthen the entry fee value proposition (prizes and perks) and to give us new distribution channels. Lastly, we should aim to tailor messaging to different audience segments - for example, Year 1 messaging was very heavy on the creator angle which may not have been the right emotional trigger for parts of our audience.
In sum: let's improve and expand on what worked in Y1, but let's take advantage of the time we have ahead of the next tournament to have the luxury of experimenting with new channels.
We have 5 key growth areas that act as inputs into our go-to market strategy:
Our year two growth strategy leverages a balanced approach, building on proven success to retain users while actively exploring new markets to reach our 7,000-team target.
Retain current users:
Bolster positive aspects of the tournament and address main areas of concern.
Grow the base:
Focus on channels and markets that we know can deliver tickets to provide the bulk of Y2 sales.
Global Ambitions:
Continue to test international growth in selected markets
We need to diversify our player acquisition strategy beyond current channels to tap into new golfer segments.
Leveraging golf content creators and influencers to engage their audiences directly.
Targeted digital advertising campaigns across various platforms to reach potential players.
Partnerships with local golf clubs to introduce the tournament to their members.
Forming alliances with golf brands, golf federations, equipment manufacturers, and complementary businesses.
In Year One, we successfully onboarded 11,000 users. This group proved the concept under challenging conditions with no prior event content.
Our current reach is concentrated in an Early Adopter niche. We have only 0.25% penetration of the 4 million UK golfers.
There are clear avenues for expansion into broader segments, and the 80 million on-course golfers globally (and perhaps even some off-course golfers).

The Early Adopter (Current Base)

The Club Golfer (High value group)

The Undecided (Email List)

Female Golfers (Underserved)

Nomad Golfers (Mass market)

Off-course Golfer (TopGolf crowd)
Year 1 has given us a wealth of data on motivators and pain points via analytics, customer support interactions and surveys. We will these insights to tailor messaging to different audience segments.
To cater to varied player preferences and address common concerns, we are testing a new entry pathway for Year 2.


Combining our understanding of markets, channels, audience segments, emotional triggers and product offerings allows us to shape tailored go-to market strategies for each target audience.

The Early Adopter

The Club Golfer

The Undecided

Female Golfers

Nomad Golfers

The Social Golfer
In anticipation of expanding the concept to speak to the wider golf market, we are considering changing the Creator Golf Club name to something more player-centric, such as The Fan Major, for example. This would be part of a bigger brand audit exercise to make sure our communication and messaging is consistent with the experience we want our players to have.

illustrative suggestions
Chart 1: Waterfall buildup of teams by acquisition channel
Here we go more into more detail on practical implementation of the key areas:
Retain existing players and grow in our current markets
Reach a broader audience of golfers not on social media channels.
By acknowledging and solving core concerns we can retain more people and convert new users!
By working with clubs all of these main concerns can be resolved. At the same time operational and policy changes can also address these concerns.
63% of respondewnts to our Lead survey regret not taking part — this is a warm audience ready to convert. By addressing the top friction points, CGC can unlock significant Y2 sign-ups.
Solving for partner matching, regional expansion and clearer pricing communication will directly reduce drop-off at the point of purchase.
Source: CGC R1 - Leads Survey, 568 respondents, June 2026. Note: Low response rate 1.2%.
Key Takeaway:
While both the UK Club golf audience is male-dominated, CGC is attracting a significantly younger, more engaged, mid-handicap golfer. CGC has successfully established itself in this niche and has clear avenues for expansion into broader age groups and gender diversity, aligning with the general UK market.
Top current Markets
* USA & Canada require a different approach / focus
If 50% of year one teams can be retained that will give CGC 2,000 teams. The remaining 5,000 teams will have to acquired via other means (not retention).
For Year 1, the creators as the face of the tournament and main acquisition channel worked. Combined with paid ads and some light partnership and sponsor credibility (England Golf and Trendy Golf), we launched a new concept with 4,000+ teams.
2 out of 3 Year 1 participants said they would have played even if creators had not participated, suggesting creator credibility in the marketing phase mattered more than their tournament presence.
This suggests that we should not view Year 2 growth only through the lens of creator distribution. Credibility can come from several sources - content creators, governing bodies, commercial sponsors, golf clubs or strategic partners.
While focusing on core channels (retention, creators and paid), the strategy is to build business development pipelines across every acquisition channel, with each pipeline having:
Viewed this way, creators are no different from sponsors or federations - they're simply another stakeholder group and distribution channel.
All channels should be progressed simultaneously as they are mutually reinforcing. This strategy reduces execution risk, increases negotiating leverage, and allows the launch strategy to evolve naturally as opportunities develop.
An England Golf or DP World Tour strengthens conversations with sponsors, clubs, and creators.
An Adidas partnership increases confidence among creators and golf clubs.
A respected creator gives sponsors confidence in tournament exposure.
Early club adoption demonstrates genuine player demand to all stakeholders.
Strong paid media conversion data proves golfer willingness to pay, easing commercial discussions.
Each successful partnership becomes another proof point, increasing the probability of closing the next.
Rather than committing significant capital behind a single acquisition channel, CGC should pursue multiple credibility pathways in parallel while recognising that each has very different lead times, costs and probabilities of success.
This approach reduces execution risk, increases negotiating leverage and allows the launch strategy to evolve naturally as opportunities develop.
We should maintain our paid and creator-led channels while growing more traditional golf channels (where a large part of the remaining on-course players live) such as golf clubs and partnerships with organisations like England Golf.
The Problem
From surveys and speaking with players directly we have learned that the following are significant issues:
The Club Solution
Clubs would offer traditional one-day events to a group of teams, with entry tickets or direct access to Regional Finals as prizes. We would replicate an International Pairs model which solves:

Over 10 million new golfers can be reached, engaged and monetised via clubs.
Some of these golfers may not be on social media or familiar with YouTube golf so this is the only way to potentially reach them and bring them into the ecosystem.
Our Year 2 plan is designed to scale Creator Golf Club by doing the basics better and testing new opportunities.
Aim for 7,000 teams, combining strong retention with with improved acquisition methods.
Expand beyond creator-led and paid media channels to include traditional golf avenues like clubs and partnerships.
The journey to establish the Creator Golf Club as a premier fan-fueled community involves a continuous cycle of innovation and adaptation. This structured approach allows us to refine our offerings and maximize impact, ensuring long-term success and participant satisfaction.
Launch the initial version of the tournament in order gather data & learnings while at the same time building an initial user base and content to fuel subsequent growth.
Adapt and expand to increasing participant numbers. Optimizing operational efficiency and leveraging partnerships to reach a broader audience while maintaining quality and engagement.
CGC evolves from a tournament provider into more of a Digital Golf Club where members pay an annual fee to join and enjoy a variety of benefits. The business evolves from transaction events into recurring revenue model = higher valuation.