Creator Golf Club: Year Two Growth Plan

Building on Year One success to scale & expand.

CGC × SportinglyGrowth plan




Contents

  • Recap: the Journey So Far
  • Target Metrics
  • Growth Inputs
  • Markets
  • Acquisition Channels
  • Audience Segments
  • Barriers & Motivators
  • Entry Paths
  • Go-to Market Tactics
  • Y2 Targets: Build-up and Breakdown
  • Growth Areas
  • Retention
  • Global Opportunities
  • Acquisition Channels
  • Market Positioning
  • Resource Plan
  • Roadmap & Timelines

The mission: build the world's largest fan-fueled golf community.

The Concept

A creator-led media brand designed to let fans move from the sidelines to the center of the action.

The Mission

To create a "movement" in golf media where creators own and monetise beyond social channel limits.

Built for Scale

Built by creators, powered by fans, made for scale - a brand that grows with its community.

The opportunity: serve the global amateur market.

The Problem

Traditional golf is often offline, club-centric, and poorly data-connected. Major brands like BMW and Audi dominate high-end tournaments, leaving everyday golfers underserved and creators without a meaningful platform.

  • Fragmented, offline-first experience
  • No creator monetisation pathway
  • Everyday golfer underserved by big brands

The CGC Solution

CGC fills this gap by leveraging massive trusted distribution via creators. Connecting brands directly to an engaged, data-rich audience of everyday golfers at scale.

  • Creator powered discovery and acquisition
  • Data connected player journeys
  • Accessible to golfers of all skill levels

The tournament: High stakes. High engagement. Original format.

A local, self-organised knockout match play tournament leading to Regionals and ultimately a Grand Final - with life-changing prizes and a dedicated web app and handicap system ensuring competitive play for golfers of any skill level.

The format culminates in an all-expenses-paid trip to Vilamoura, Portugal and a shot at the $1 Million Dollar Putt - creating genuine aspiration at every stage of the journey.

Year 1 proved the concept…


11,000

Users Engaged

Successfully onboarded in the inaugural season with zero prior event content to showcase.

£100K

Gross Profit

Estimated gross profit delivered in the inaugural season. A strong commercial foundation.

…but fell short of targets.

Year 1 performance against ambitious targets set before launch

Headwinds

  • New and unproven concept
  • No previous content to showcase
  • No venues at time of sales launch
  • Rushed Go-To-Market strategy
  • No international optimization
  • Iran War (Doha deal)

Tailwinds

  • Big name UK creators involved
  • Massive organic reach
  • Curious audiences & creator trust
  • Weak UK competition
  • Sponsorship revenue & discounts
  • Experienced team

Learnings

  • Capture & leverage Y1 content for Y2 sales & Marketing
  • Recruit more Creators to expand combined organic reach
  • Secure venues ahead of Y2 sales launch
  • Invest more in Marketing
  • Invest more in Key markets
  • Focus more on Sponsorship sales

Year 2 Plan

CGC now has a clear path to scale…


15,000+

Tournament Participants

The Goal for Y2


£250k

Gross Profit

Estimated EBITDA in Y2

The key pillars for Year 2 are:

Retain & Grow Base

Retain existing players and grow in our current markets

Test New Acquisition Channels

Reach a broader audience of golfers not on social media channels.

80%

of effort

20%

of effort

Year 2 Key Metrics

7,000

Teams

Grow the tournament from 4,350 teams in Y1 to 7,000 in Y2.

£1.1M

Total Revenue

All tournament-related revenue incl. sponsorship less VAT/sales tax)

Y2 stretch target (10K teams )with 5 year projection

Summary of approach

We know that our Year 1 channels delivered thousands of tickets with significant headwinds (unproven concept, lack of prior-year marketing material, unclear tournament format and details (lack of clarity on geographic inclusion, rules, venues and prizes for much of the marketing window). While experimenting with new channels and regions is a small part of the Y2 plan, the prudent approach is to leverage existing channels to deliver the bulk of teams. We have 50k leads and 11k Y1 players of whom the majority have indicated they want to play again. We still have access to creator channels and we know we can successfully activate paid ads. 

To get these channels to more than double from Year 1, we need to focus on doing the basics better: nail down tournament format details earlier, clarify rules and address pain points, optimise and A/B test the website, localise content and currencies, ensure the offer is compelling and much more adapted to audience segments, lock down attractive venues and prizes much earlier, identify partners and lean on them for content and distribution, etc.)

We will explore new channels and markets as well, but recognise that these are unproven, and therefore cannot expect them to contribute significantly to sales. We should make efforts to expand more strategic partnerships with brands, sponsors and clubs with the aim to using them both to strengthen the entry fee value proposition (prizes and perks) and to give us new distribution channels. Lastly, we should aim to tailor messaging to different audience segments - for example, Year 1 messaging was very heavy on the creator angle which may not have been the right emotional trigger for parts of our audience.

In sum: let's improve and expand on what worked in Y1, but let's take advantage of the time we have ahead of the next tournament to have the luxury of experimenting with new channels.

Growth Strategy Framework

We have 5 key growth areas that act as inputs into our go-to market strategy:


  1. Market growth
  1. Acquisition channels
  1. Audience segments
  1. Barriers and motivators
  1. Entry paths


1. Player growth

Our year two growth strategy leverages a balanced approach, building on proven success to retain users while actively exploring new markets to reach our 7,000-team target.

1

Retention


Retain current users:

Bolster positive aspects of the tournament and address main areas of concern.

2

Market Penetration


Grow the base:

Focus on channels and markets that we know can deliver tickets to provide the bulk of Y2 sales.


3

New Market Growth


Global Ambitions:

Continue to test international growth in selected markets

2. Acquisition channels

We need to diversify our player acquisition strategy beyond current channels to tap into new golfer segments.

Creator-Led

Leveraging golf content creators and influencers to engage their audiences directly.

Paid Media

Targeted digital advertising campaigns across various platforms to reach potential players.

Golf Clubs

Partnerships with local golf clubs to introduce the tournament to their members.

Strategic Partnerships

Forming alliances with golf brands, golf federations, equipment manufacturers, and complementary businesses.

3. Audience segments

In Year One, we successfully onboarded 11,000 users. This group proved the concept under challenging conditions with no prior event content.

Our current reach is concentrated in an Early Adopter niche. We have only 0.25% penetration of the 4 million UK golfers.

There are clear avenues for expansion into broader segments, and the 80 million on-course golfers globally (and perhaps even some off-course golfers).

The Early Adopter (Current Base)

  • Core digital audience; engaged YouTube golf fan.
  • Plays club golf but actively seeks new competitive golf experiences

The Club Golfer (High value group)

  • Traditional player; disconnected from YouTube golf.
  • High-spender, frequent player
  • Trusts credibility of local club and the tournaments it organises.

The Undecided (Email List)

  • Passive digital fan; consumes content but not a "die-hard" creator follower.
  • Curious about the format, but has concerns around availability, regional presence, partners.

Female Golfers (Underserved)

  • Rapidly growing demographic overlooked by traditional formats.
  • Segment skews young and higher handicap.


Nomad Golfers (Mass market)

  • Digital-native player; rejects traditional annual club memberships.
  • Time-constrained; prioritises flexibility.
  • Majority of market by headcount but not by spend

Off-course Golfer (TopGolf crowd)

  • Off-course player; experiences golf primarily via tech entertainment.
  • Challenge to convert as they're not on-course, but could be swayed to try "the real thing"

4. Barriers and motivators

Year 1 has given us a wealth of data on motivators and pain points via analytics, customer support interactions and surveys. We will these insights to tailor messaging to different audience segments.

Drivers

  • Competitive Golf in a Friendly Format
  • Chance to Interact with Creators
  • Aspiration for Large/Life-Changing Prizes
  • FOMO (Fear Of Missing Out)
  • Access to New Teams & Courses
  • The "Pro" Experience
  • Competitive Validation
  • Content Participation
  • Return Intent
  • High Advocacy

Barriers

  • Handicap Fairness & Trust
  • Travel & Scheduling
  • Regional Availability
  • Cost & Value Perception
  • Lack of a Playing Partner
  • Weather & Course Conditions
  • Format & Rule Clarity
  • Skill & Handicap Barriers
  • Wait-and-See Mentality
  • Underrepresentation

5. Entry Paths

To cater to varied player preferences and address common concerns, we are testing a new entry pathway for Year 2.

Existing path: Local Match Play

  • Entry Fee: £159 per team
  • Opponents: Compete against any team from any club within your region.
  • Experience: Offers broader competition, diverse courses, and networking opportunities across a wider area.

Additional path: Club Qualifiers (testing)

  • Basic Entry Fee: £30 (example price) per team
  • Premium Entry Fee: £250 (example price) per team
  • Opponents: Play exclusively against teams from your own home club.
  • Benefits: Addresses concerns about handicap fairness, simplifies scheduling, and fosters competition among trusted members of the same club.

6. Go-to market approaches

Combining our understanding of markets, channels, audience segments, emotional triggers and product offerings allows us to shape tailored go-to market strategies for each target audience.

The Early Adopter

  • 4,350 teams
  • Email, referral incentives, creator channels, paid ads
  • "This year was good, next year will be even better."
  • Address key concerns such as handicap fairness

The Club Golfer

  • 10 million club members globally
  • Partnerships with local golf clubs and national federations
  • "Zero hassle, total trust. Compete for major prizes within your own club."
  • Launch a Club Qualifying Route to remove scheduling and trust barriers

The Undecided

  • 50,000 leads
  • Email nurture sequences and retargeting paid ads
  • "Don't miss out again. Join the movement you regretted skipping."
  • Improve regional availability, value proposition and offer partner-matching services

Female Golfers

  • Roughly 25% of the on-course market
  • Targeted marketing and trusted entry points via golf clubs
  • "Thousands of women golfers have signed up. You should too."
  • Explore if format improvements are needed via female focus groups

Nomad Golfers

  • 40 million across R&A regions
  • Paid, creator channels, digital membership partners (iGolf, etc.)
  • "Golf on your terms. Flexible scheduling and locations."
  • Improve current self-organised local matchplay format

The Social Golfer

  • 30 million golfers play off-course only
  • Partnerships with off-course venues and social media creators


Branding & Name

In anticipation of expanding the concept to speak to the wider golf market, we are considering changing the Creator Golf Club name to something more player-centric, such as The Fan Major, for example. This would be part of a bigger brand audit exercise to make sure our communication and messaging is consistent with the experience we want our players to have.


illustrative suggestions

Y2 Targets Breakdown

Base retention+growth will deliver the 7K target

Chart 1: Waterfall buildup of teams by acquisition channel

Deep-dive: Growth areas

Here we go more into more detail on practical implementation of the key areas:


  1. Retain & Grow Base
  1. Expand Internationally
  1. Diversify Acquisition Channels
  1. Reposition the Offering


How do we achieve the targets?

Retain & Grow Base

Retain existing players and grow in our current markets

Test New Acquisition Channels

Reach a broader audience of golfers not on social media channels.

1. Retain & grow base

Address pain points to improve retention & acquisition

Remove the reasons not to join

By acknowledging and solving core concerns we can retain more people and convert new users!

By working with clubs all of these main concerns can be resolved. At the same time operational and policy changes can also address these concerns.

Address lead concerns to convert more sign-ups

Remove the barriers to conversion

63% of respondewnts to our Lead survey regret not taking part — this is a warm audience ready to convert. By addressing the top friction points, CGC can unlock significant Y2 sign-ups.

Solving for partner matching, regional expansion and clearer pricing communication will directly reduce drop-off at the point of purchase.

Source: CGC R1 - Leads Survey, 568 respondents, June 2026. Note: Low response rate 1.2%.

Continue to grow in the UK

Key Takeaway:

While both the UK Club golf audience is male-dominated, CGC is attracting a significantly younger, more engaged, mid-handicap golfer. CGC has successfully established itself in this niche and has clear avenues for expansion into broader age groups and gender diversity, aligning with the general UK market.

Expand foothold in Y1 markets with traction

Top current Markets

  • United Kingdom
  • Ireland
  • Australia
  • UAE
  • Netherlands & Belgium

* USA & Canada require a different approach / focus

Goal: Retain & Develop

If 50% of year one teams can be retained that will give CGC 2,000 teams. The remaining 5,000 teams will have to acquired via other means (not retention).


2. Test New Acquisition Channels

How to Test New Channels

For Year 1, the creators as the face of the tournament and main acquisition channel worked. Combined with paid ads and some light partnership and sponsor credibility (England Golf and Trendy Golf), we launched a new concept with 4,000+ teams.

2 out of 3 Year 1 participants said they would have played even if creators had not participated, suggesting creator credibility in the marketing phase mattered more than their tournament presence.

This suggests that we should not view Year 2 growth only through the lens of creator distribution. Credibility can come from several sources - content creators, governing bodies, commercial sponsors, golf clubs or strategic partners.

While focusing on core channels (retention, creators and paid), the strategy is to build business development pipelines across every acquisition channel, with each pipeline having:

  1. A target list.
  1. A commercial model for us.
  1. A proposition.
  1. Supporting materials.
  1. Outreach.
  1. Follow-up.

Viewed this way, creators are no different from sponsors or federations - they're simply another stakeholder group and distribution channel.


Create a Portfolio of Channels

All channels should be progressed simultaneously as they are mutually reinforcing. This strategy reduces execution risk, increases negotiating leverage, and allows the launch strategy to evolve naturally as opportunities develop.

An England Golf or DP World Tour strengthens conversations with sponsors, clubs, and creators.

An Adidas partnership increases confidence among creators and golf clubs.

A respected creator gives sponsors confidence in tournament exposure.

Early club adoption demonstrates genuine player demand to all stakeholders.

Strong paid media conversion data proves golfer willingness to pay, easing commercial discussions.

Each successful partnership becomes another proof point, increasing the probability of closing the next.

Rather than committing significant capital behind a single acquisition channel, CGC should pursue multiple credibility pathways in parallel while recognising that each has very different lead times, costs and probabilities of success.

This approach reduces execution risk, increases negotiating leverage and allows the launch strategy to evolve naturally as opportunities develop.

Acquisition channels need to diversify

We should maintain our paid and creator-led channels while growing more traditional golf channels (where a large part of the remaining on-course players live) such as golf clubs and partnerships with organisations like England Golf.

Current User Acquisition Mix

Target User Acquisition Mix

Why pursue golf clubs as an acquisition channel?

The Problem

From surveys and speaking with players directly we have learned that the following are significant issues:

  • Handicap trust
  • Match scheduling & participation commitment
  • Additional costs (Green fees & travel)
  • Travel times & costs


The Club Solution

Clubs would offer traditional one-day events to a group of teams, with entry tickets or direct access to Regional Finals as prizes. We would replicate an International Pairs model which solves:

  • Handicap trust (managed by club)
  • Scheduling issues are removed and overall time & travel commitment reduced significantly
  • Costs to players are significantly reduced without impacting margins



Club Qualifier Path unit economics


Working with golf clubs allows us to reach millions of "traditional" golfers

Over 10 million new golfers can be reached, engaged and monetised via clubs.

Some of these golfers may not be on social media or familiar with YouTube golf so this is the only way to potentially reach them and bring them into the ecosystem.

Summary: Paving the Path for Year 2 Growth

Our Year 2 plan is designed to scale Creator Golf Club by doing the basics better and testing new opportunities.

Targeted Growth

Aim for 7,000 teams, combining strong retention with with improved acquisition methods.

New Channels

Expand beyond creator-led and paid media channels to include traditional golf avenues like clubs and partnerships.

Future Tournament Evolution

The journey to establish the Creator Golf Club as a premier fan-fueled community involves a continuous cycle of innovation and adaptation. This structured approach allows us to refine our offerings and maximize impact, ensuring long-term success and participant satisfaction.

Test (2026)

Launch the initial version of the tournament in order gather data & learnings while at the same time building an initial user base and content to fuel subsequent growth.

Scale (2027)

Adapt and expand to increasing participant numbers. Optimizing operational efficiency and leveraging partnerships to reach a broader audience while maintaining quality and engagement.

Evolve (2028+)

CGC evolves from a tournament provider into more of a Digital Golf Club where members pay an annual fee to join and enjoy a variety of benefits. The business evolves from transaction events into recurring revenue model = higher valuation.